Sunday, June 15th, 2025

ASSAULT ON CASTLE DREADPATHIA, the midi version
(aka "Crepuscular an Very Haunted Stronghold of the Shitty Wizard")

Structured to play on a Nintendo Game Boy, please enjoy these midi files 
as you see fit - permission is granted to reproduce, via hardware 
(hooray!) or software (I get it), edit, modify, remix, etc these files 
provided credit for the original is given in some way, shape, or form 
to "Low Cunning" on the digital or physical release. Bonus points if 
you link to Ampwall, Bandcamp, or http://os.tentatio.us.

A few notes on what we'll call version 0.90:
	- In some applications, overlapping frequncies can cause notes to 
	drop out. In my testing, these are largely eliminated, but be
	aware that, until these are output to the Game Boy hardware, file
	may continue to be modified. Anything currently included sounds
	fine to my ears, largely testing on the very rad chiptune.app
	and using the PC Speaker as playback device (lulz).
	- On that note, only one song contains data on channel four, the
	noise channel. That's because inputting noise via guitar
	pitch-to-midi is a wet atrocity, and updates to the final  version
	(and, thus, any updates to these files) are pending.
	- Somewhat related: I've (hopefully) set a program change so that
	the channels are using synth-like default instruments and not just
	"piano." Again, change as you see fit, but know that channel four 
	kinda sounds terrible, percussion-wise, outside of the Game Boy.
	- Ditties that are intended to loop are, in fact, looped twice by
	default in these file. Ditties that are intended to play once are 
	not. The final mixed/mastered audio release may play with that 
	timing w/r/t looping, fade-outs, etc.
	- version 1.0 will match the output of whatever ends up as a mixed
	and mastered release, fwiw.

That's probably it. If you have any questions or concerns or notice 
anything EGRIGIOUSLY fucked up, reach out via Instagram 
@lowcunningmusicsystem or via email at lowcunningisazorkreference@gmail.com.
